I am excited to present my animated model of Maya Homziak's "Abomination." My goal was to take this terrifying concept art and make it even more grotesque by rendering it in a more realistic style. A lot of references for it came from games series' such as Resident Evil and Silent Hill. 
The Abomination was modeled in ZBrush, re-topologized and rigged in Maya, textured in Substance Painter, and lit and rendered in Marmoset Toolbag 3. Additional Effects were added in Photoshop.
Concept Art by Maya Homziak
Abomination Idle Animation
Turntable displaying the Abomination's Clay, Wireframe, and Beauty renders
Abomination Beauty and Detail Shots
Cinematic Shot

The Texture Maps were made using an UDIM pipeline

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